| Clown Heads |
2pts |
| Clown Arm |
4pts |
| Clown Legs |
1pt |
| Umbrella |
3pts |
| Clown Skeleton |
1pt |
| Pie O Death |
5pts |
| Ammo Crates |
increase ammo by 20 |
| Time Piece |
increase time by about half |
| Health |
increase health |
-The common misconception is that people think "If I hit all the parts on the clown I'll get more points", this
couldn't be more wrong.
-If you hit every clown part, not only are you wasting ammo and valuable time but you are also wasting clowns.
-If you spend all your time hitting every clown part you aren't going to get many points and you will most likely miss
many clowns.
-For the most points, hit the Clown Arm and Skeleton, but this is very hard. The clown arms are small and you are most
likely going to waste ammo hitting them, so even though this would produce the most points, it wont work unless your
aim is superb.
-For the average player, even with good aim, your best bet is Clown Head and Skeleton. This way is quickest, easiest
and gives you a fair number of points per clown. Just double click the head of every single clown that appears on the
screen.
-The faster you clear the clowns off the screen the more supplies you get. These more frequent supplies up the score
several hundred, not to mention you can hit more clowns this way also causing a score increase.
- If you're going for the legs, be quick about it. It's rather annoying to have them blow up unexpectedly, ruining
your chance for a high score if you get struck one too many times.
-Keep in mind that anything above 250 should most likely be considered a high score, and therefore, be sent. Of course,
just because that's only as high as I can go probably says more about the shooter than about the targets.
-Always hit the pies.
-The pies are most definitely more important at 5pts each and the risk of cutting down your health.
-Skip the umbrellas unless you have really good aim. You can waste a lot of ammo trying to hit these.
-Set quality on Low. I have a cable modem and I still play on Low. The faster the better!
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